![add body model to the klub 17 add body model to the klub 17](https://static.3dbaza.com/models/194229/6bd17afb46e44f2ba9a85ea2.jpg)
- #Add body model to the klub 17 how to
- #Add body model to the klub 17 mod
- #Add body model to the klub 17 skin
In the first spoiler is an image of my activemod folder and a skin folder within it's layout, again, if you added txf files to all skins manually it will look something like this, if you haven't added txf's for every single skin file you should not have any of the txf's. Ok, just want to confirm exactly what your seeing so I uploaded example directory images. Sorry if the question comes off as silly but just want to cover the basics as its really easy to overlook. To my knowledge you never put the skins in the save folder, just have them in the ActiveMod in their fg prefixed folder or they won't show up. To confirm, I only tried facegen once and wasn't keen on the results but if I remember correctly you had to go into the model with the "CHANGE_ME" icon and manually change to the new skin, as in, it wasn't set to the new FG skin by default, safe than sorry and just to confirm, I take it you flicked through the skin base options? What should I do if the skin is not read ?Īdd txf file to every body, example Female_White_Body.txf ( thread). FG face to, so before you use it, load the game and choose a model with similar features (realistic, blonde, etc) and customize her just a bit (hair color) and save. The importer uses the last model you customized to add the.
#Add body model to the klub 17 how to
Instantly recognisable except I know who it's supposed to be.īut I am happier with these than trying to make actual look-a-likes using the sliders.Īlso I just figured out how to use the Facegen effectively. (yes, even friends, thank you Facebook - I hope to God they never find out).Īnd one the one hand I must say, that so far I doubt the models would be I've been using it to make real-life lesbian fantasies come to life So, are you happy with the result? That is really up to you. Once the model is imported into the game you can still do extra adjustments with the sliders. Which means you can more or less just "dumb" the markers in the right place, using right click. The best thing to do, I think, is to right click on the markers (you'll see the hand instead of the cross),Īnd move all the markers together roughly into position, so you only have to do minor adjustments.Īctually, the best picture size is roughly around 240x200 pixels (a picture only showing the face as I said), Otherwise the application will refuse to perform the transformation. It is very important that the right markers are in the right place, I understand that in the in-game version the markers have different colours. In-game the same is achieved by choosing Skin Base 1.Īs for FaceGen itself, I only know the external one provided with 6.1. To remove all textures, leaving only the face shape. FaceGen can be set (the two sliders your bottom left) Now, in the official tutorial, it says that you can't be smiling (have teeth showing) or shades or hair across the face,īut the good news is that it doesn't really matter. I also suggest cutting the picture so it only shows the head. It doesn't really matter if the head is inclined in the original picture. The most important thing is that the model is looking straight at the camera, not turned, but facing straight. I don't claim to be an expert, but I can share my experience. Is there anybody who can help me with some hints. It seems to me that the shape of the head doesn't fit.Īdditionally it looks like every import is female no matter what i tell the importer. import with TK17 FaceGen Importer.exe (GUI)Į). generated face with good results in facegenĭ). There is no TK17 Model option in the select box.Ĭ). Model->change model set-> shows two options for "new model set" the FaceGen default model V3 and the SV2_ModelSet_4 Not sure if this step was done correctly because in Facegen I followed the instruction for importing. Part of its resemblance with the original photo. So far I'm happy with the results in Facegenīut when I import it into TK17 6.2 the face loses a great The best feature for me is the import from Facegen. I was very excited when I found it last week. When done, click 'OK' on the content importer pop-up. When prompted, manually run the GE executables.ĥ. Select 'Import Community Sequences' preset from the top selection box.Ĥ. Start Content Importer, leave the import folder path at default value and click 'Next'.ģ. Can anyone help with this problem?įor anything except sequences, you can simply dump the EXE files into TK17 'Import' folder and run Content Importer with default parameters.ġ.
#Add body model to the klub 17 mod
I have since also installed SV2 but when I try to instal the textures from the Klub mod folder they instal into SV2 only. I am attempting to import self extracting files from gamerotica via 3DSV-2.99-WR-GE-Content into Klub 17 V6.2 however I keep getting an error message that says that I cant instal because I haven't got SV2 installed.